Studiocode Tutorials | 9.31 Sorter Window - Transcribing Pre-Coded Instances
In this tutorial we're going to go over how to transcribe precoded instances in this order.
So you can see I already have code my timeline I've selected just a handful here for this example of instances then I'll click on the sorter icon to take those instances into the sorter and the first thing I want to do is reorganize a resource the instances or rows in this order so that they're not organized by Rho name or speaker in this case so I can right click on the time reference cell go down to sort all rows by movie time and now they're sorted chronologically.
Also I should say you know make sure you save your sorter right away that's always a good habit to get and I'm not going to do that right now but make sure you save that. Next thing is we'll check this box on the timeline which turns on these little red and black looping markers which we'll talk about in a minute but what those allow you to identify a little bit more easily is that if I single click on a time reference.
So here you can see the corresponding instance in the timeline. So let's just start here. I'm on the first instance and I'll try to mention a couple keyboard shortcuts I'm using here but it probably would be best if you watched another video tutorial then become familiar with all of the keyboard shortcuts in this sort of window because they will help the efficiency of moving around the window.
So for example I'll use control right arrow to move over into this cell now I'm ready to start transcribing I'll play the video that's one of the criteria make it stand what's the problem what are we going to work on. Okay Stan I'll posit we know that the utterance or the statement here is already done because we've already coded it there's no more work to do in terms of the coding so I can just control arrow down you can see in the timeline the next instance in the student row is identified I'll just play it.
I think the student says making it into have arrow down play okay what do you think okay what do you think okay done arrow down the student says we have to use two shapes so so far this is works very nicely because the utterances are very short and they fall within the looping markers but inevitably someone's going to talk longer than maybe you can remember in terms of typing.
For example this next instance that I'm about to skip to let's arrow down there and you'll notice again the looping markers sort of grab the instance up here just below the number line but you can see here that this last instance it starts at eight minutes 48 seconds and change but it's over 1 minute and 24 seconds long.
I personally can't remember nearly that to type so what's what's helpful now is we can take the black markers here take the the end of it and the black markers represent the duration that's going to be looped that we're listening to so now that I pull that down to a smaller increment let me just play the video and you can see how this works okay all of your ideas are great let's put it together into a problem together so we are but all of your ideas are great let's put it together into a problem together so we are my stop so you can see that the the black looping markers are what control the looping not necessarily the duration of the instance.
So now that we have that shorter increment within the instant so to speak, let me play the video again together into a problem together so we are all of your ideas are great let's put it together into a problem together so we are all of your ideas are great let's put it together into a problem together so we are thanks all of your ideas are great let's put it together into a problem together so so is the last thing I've heard so far now I'm ready to advance the loopy markers and to do that I'll use the keyboard shortcut f2 and I'll just let it play again so you can hear what happens.
At this point we are going to build to shape so we are going to build to shape so we are going to build I'll just pause it again maybe you heard that this next portion of utterance we heard the overlap with the end of the first portion which was that word so so when you use the f2 key to advance the looping markers you'll hear a 20-percent overlap between the first portion and the next portion so for example if you're loopy marker is five seconds when you hit f2 the first second of the second loop will be the last second of the first loop that's twenty percent of five seconds and then another four seconds beyond that so I'll go ahead and play this and I'll go F to again into this third increment let's hear what's happening after what I've typed so far.
You show to the problem is show okay so I just paused the video again is that the problem is the last thing I hear over that f 2 again you can see the looping markers advanced play it yeah that's my point of stuff. I'll ignore the fact that the student talks at this point just for sake of example how we're going to build that's a problem yeah that's our problem that we're going to solve we're going to build is that the problem yep that's our problem that we're going to solve we're going to build that's the problem yes yeah that's our problem that works so hopefully that gives you an idea of how you can control the looping sort of within an instance.
Also I should mention that f1 watch if I hit f1 it just returns the black looping markers to the previous increment so f2 makes sense to the right f1 moves that moves that looping back to the left so hopefully that helps you give you an idea of how to transcribe precoded instances.
Thanks for watching.